World of Warcraft
World of Warcraft is responsible for more than 90 per cent of revenues at The9
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World of Warcraft sales soar to $42m

Chinese operator claims 27.6 million registered users

Simon Burns in Taipei, vnunet.com 16 Nov 2007
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Revenues from the hugely popular World of Warcraft continue to grow in China, according to the company which operates the game in the country.

The9 Ltd reported net revenue of $42.2m for the third quarter of 2007, up 35 per cent year on year and 17 per cent on the previous quarter. Net income was down 25 per cent year on year to $5.1m.

The company did not provide a breakdown of revenue from the various games it operates, but has previously estimated that World of Warcraft is responsible for more than 90 per cent of its revenues.

While the game apparently continues to dominate The9's bottom line, the company has begun to record significant revenues from a new Korea-developed multiplayer online game, Soul of The Ultimate Nation, which began commercial operations in China in May 2007.

"With the launch of World of Warcraft: The Burning Crusade expansion pack in mainland China in early September, we have attained a record number of concurrent players and game-play use," said Jun Zhu, chief executive and chairman at The9.

"In the third quarter of 2007 we attained aggregate peak concurrent users of approximately 985,000 for games currently in commercial operation, and had over 27.6 million total registered users as of 30 September 2007."

The user totals given apparently include some games which allow free registration. Unlike Warcraft, in which users pay to play, Soul of The Ultimate Nation generates income mainly from the sale of software and virtual items.

These accounted for $4.3m in revenues, almost double the previous quarter, executives said.

The9 paid Korean developer Webzen $13m and agreed a three-year 22 per cent royalty rate for Soul of The Ultimate Nation in 2005.

See also:

New studio will be staffed by key developers from competitor Blizzard  05 Oct 2007
Growing interest among region's 400 million potential online gamers  28 Aug 2007
World of Warcraft$13m demanded in World of Warcraft court case  16 Aug 2007
World of Warcraft operator grabs 15 per cent of The9  23 May 2007

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